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options2.h

#define OPTION_COUNT                89

#define OPTION_LEFT_BRACKET         0
#define OPTION_RIGHT_BRACKET        1
#define OPTION_AREA                 2
#define OPTION_ATTACK               3
#define OPTION_ARMIES               4
#define OPTION_BASEMAP              5
#define OPTION_BASES                6
#define OPTION_BOARD                7
#define OPTION_BOARDX               8
#define OPTION_BOARDY               9
#define OPTION_BORDER               10
#define OPTION_BOUND                11
#define OPTION_BUILD                12
#define OPTION_BUILD_COST           13
#define OPTION_BUILD_LIMIT          14
#define OPTION_CELL                 15
#define OPTION_COLOR                16
#define OPTION_COLOR_INVERSE        17
#define OPTION_DECAY                18
#define OPTION_DIAMOND              19
#define OPTION_DIG                  20
#define OPTION_DIG_COST             21
#define OPTION_DIGIN                22
#define OPTION_DISRUPT              23
#define OPTION_DRAW                 24
#define OPTION_DUMP                 25
#define OPTION_EDIT                 26
#define OPTION_ERODE                27
#define OPTION_ERODE_THRESH         28
#define OPTION_FARMS                29
#define OPTION_FIGHT                30
#define OPTION_FILL                 31
#define OPTION_FILL_COST            32
#define OPTION_FOREST               33
#define OPTION_FOREST_COLOR         34
#define OPTION_FOREST_TONES         35
#define OPTION_GRID                 36
#define OPTION_ARTILLERY            37
#define OPTION_ARTILLERY_COST       38
#define OPTION_ARTILLERY_DAMAGE           39
#define OPTION_HELP                 40
#define OPTION_HEX                  41
#define OPTION_HIDDEN               42
#define OPTION_HILLS                43
#define OPTION_HILL_COLOR           44
#define OPTION_HILL_TONES           45
#define OPTION_HORIZON              46
#define OPTION_LOAD                 47
#define OPTION_LOCALMAP             48
#define OPTION_MANAGE               49
#define OPTION_MANPOS               50
#define OPTION_MAP                  51
#define OPTION_MARCH                52
#define OPTION_MAXVAL               53
#define OPTION_MILITIA              54
#define OPTION_MOVE                 55
#define OPTION_NOSPIGOT             56
#define OPTION_OCTAGON              57
#define OPTION_OPTIONS              58
#define OPTION_OVERWRITE            59
#define OPTION_PARATROOPS           60
#define OPTION_PARATROOPS_COST            61
#define OPTION_PARATROOPS_DAMAGE    62
#define OPTION_PEAKS                63
#define OPTION_PEAK_BIAS            64
#define OPTION_RBASES               65
#define OPTION_RBASE_RANGE          66
#define OPTION_REPEAT               67
#define OPTION_REPLAY               68
#define OPTION_RESERVE              69
#define OPTION_SCUTTLE              70
#define OPTION_SCUTTLE_COST         71
#define OPTION_SEA                  72
#define OPTION_SEA_BLOCK            73
#define OPTION_SEA_COLOR            74
#define OPTION_SEA_TONES            75
#define OPTION_SEA_VALUE            76
#define OPTION_SEED                 77
#define OPTION_SPEED                78
#define OPTION_SQUARE               79
#define OPTION_STEP                 80
#define OPTION_STIPPLE              81
#define OPTION_STORE                82
#define OPTION_TOWNS                83
#define OPTION_TRIANGLE             84
#define OPTION_TROUGH_BIAS          85
#define OPTION_XPOS                 86
#define OPTION_YPOS                 87
#define OPTION_WRAP                 88

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